Legible simplification of textured urban models.

Chang, Remco.
Butkiewicz, Thomas.
Ziemkiewicz, Caroline.
Wartell, Zachary.
Pollard, Nancy.
Ribarsky, William.
2008.

Most of the algorithms used for research in mesh simplification and discrete levels of detail (LOD) work well for simplifying single objects with a large number of polygons. For a city-sized collection of simple buildings, using these traditional algorithms could mean the disappearance of an entire residential area in which the buildings tend to be smaller than those in commercial regions. To solv... read more

Subjects
Cities and towns.
City planning.
Rendering (Computer graphics)
Tufts University. Department of Computer Science.
Permanent URL
http://hdl.handle.net/10427/013961
Original publication
Chang, Remco, Thomas Butkiewicz, Caroline Ziemkiewicz, Zachary Wartell, Nancy Pollard, and William Ribarsky. "Legible Simplification of Textured Urban Models." IEEE Computer Graphics and Applications 28, no. 3 (May 2008): 27-36. doi:10.1109/mcg.2008.56.
ID: tufts:23525
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